Explaining the Mechanics. Views: 528. Medieval II Total War, a very obscured MOD for the old-game. This mod is about the Wars of Religion and introduces a very complicated mechanic using the diplomatic mechanic in the game. #6.
Trilogy. "Medieval Trilogy" consists of (logically) 3 Parts: 526 AD Part - Dark Ages of Medieval history, when the main political actors are Barbaric kingdoms, Byzantine Empire, the Sassanian Empire and the Nomads (like turkish tribes, avars and cumans); 1080 AD Part - Classic Medieval period with its feudal knights, russian druzhina, mongolian
Total War: Medieval 2: Total War: Rome 2 has grown into one of the best historical titles in the Total War series. These diverse factions made Total War:
Sticky: Announcement: Europa Barbarorum II v2.4 released! Started by QuintusSertorius , December 26, 2023 06:39 AM. 1 2.
All faction are military allies by turn 20, no Italian city state ever declares war on each other, and everyone is happy, so it's impossible to declare war on one of the HRE factions without gettin to war with alle 20 + factions. IMHo some of the fun one are; Empire of Nicea (reform Byzantine empire and the Roman Empire), Kingdom of Jerusalem
Artillery, Anti-Structure: Basilisks tho Mortars are the only gunpowder unit capable of firing over walls. Artillery, Pre-Gunpowder: since there are only 3, and cats are a waste of space, it depends on how/for what you intend to use them. Trebuchets can fire rotting cows over walls and cause mild damage and nausate the rest as well as damage Pro tip 1: Longbows can erect wooden pikes during pre-battle phase. Use these against France and the Mongols/Timurids, and every bridge defense. IMO the best strategy for England is to blitz Scotland and take Edinburgh before The Pope excommunicates you. In your first turns, construct roads and small farms in every settlement, take York, and pYfn.
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  • medieval 2 total war best faction